using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FeignDeath")]
	public class FeignDeath : SuperSpell
	{
		public GameObject m_RootObject => method_3<GameObject>("m_RootObject");

		public GameObject m_Glow => method_3<GameObject>("m_Glow");

		public float m_Height => method_2<float>("m_Height");

		public FeignDeath(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FeignDeath(IntPtr address)
			: this(address, "FeignDeath")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public new void OnAction(SpellStateType prevStateType)
		{
			method_8("OnAction", prevStateType);
		}
	}
}
